Innocent Until Caught
Platform: Amiga 500
Region: Europe
Media: Floppy
Controller: Mouse
Genre: Adventure - Point and Click - Sci-Fi
Gametype: Licensed
Release Year: 1994
Developer: Divide By Zero
Publisher: Psygnosis
Players: 1
Relationship: Based on 1993 Divide by Zero/Psygnosis PC release. PC versions: VGA
Hardware: OCS, ECS
Conversions: PC (DOS)
Disks: 10
Programmer: Glyn Kendall
Musician: Richard Ede (Rik), Ian McCue, Lee Wright
Designer: Alex Martin, Aziz Rashid, Gary Welch, Jack Wilkesn, Stuart Hughes, Tahir Rashid
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Innocent Until Caught is a graphic adventure game with an icon-based point-and-click interface.

Jack T. Ladd is a thief, his hunting-ground is the whole galaxy, and at the moment, he's in big trouble. He's got 20 days to pay his taxes - or else the interstellar tax agency will hunt him down. Termination is a viable punishment for tax offenders in these days, you know. Stranded blank on the barren, run-down planet Tayte, Jack decides that he has to make some cash. Quick.

Innocent Until Caught is pretty standard in terms of design and interface. It features a mini-window at the bottom left of the screen which is alternately a mini-map of the area (showing all exits), and a looking glass for detecting small items. Also, the plot is illustrated by a few rendered sequences, some of the first used in adventure games.

http://www.mobygames.com/game/amiga/innocent-until-caught
